![]() I will cover what I find to be the easiest things you can change, and give you some example tutorials that you can try out on your own that are specific to GAME.CON. ![]() The purpose of this tutorial session is to familiarize you with the files, but going over everything in relation to GAME.CON goes beyond the scope of this guide. It can be very complicated to edit and takes time to learn and understand what all is in it and what can be changed. This file is not as straight forward as USER and DEFS. This is the instructions that tell the game to do various things like making animation sequences. This file tells the game to load up DEFS.CON and USER.CON, as well as being home to a lot of actor code. This guide won't have any DEFS.CON specific tutorials because it is generally the CON file you will not bother with until you have enough experience to do so, and it goes beyond the purpose of this guide. The more you edit GAME.CON, the more likely you'll need to edit DEFS.CON, though, and if all you are doing is USER.CON edits then you usually shouldn't have to mess with DEFS.CON. Unless you intend on making major changes to the game, like rewriting actors or adding in new features that are not present currently, you more than likely will not need to mess with DEFS.CON. So when adding to DEFS.CON you would write a phrase tied to a number so you'd be able to remember the phrase without needing to remember the number, but you can look at DEFS.CON to look up a number/phrase and when the game loads DEFS.CON, the phrases are converted back to their defined numbers for the machine to understand. The reason for this is so that a programmer doesn't have to remember the numbers they just need to remember the phrases. This file is essentially a list of numbers that are defined by phrases. Many might find themselves fully satisfied with what can be done with USER.CON, and will not need to edit GAME.CON or DEFS.CON.ĭEFS.CON (Definitions Configuration File) – While I can't go over EVERYTHING, I am going to go over enough to get you started! This file is the best for beginners to mess with because it shows direct change in the game. For example: enemy hitpoints, weapon strength (including blast radius), text strings (messages, episode names, level names, etc), par times, and much more. Essentially, this file is used to control many parts of the game. The color yellow will be used for anything USER.CON specific, red for anything GAME.CON specific, and blue for DEFS.CON specific.Įditing the User Configuration file (USER.CON) is a great way to modify DN3D, and this is the CON file we will be working with the most throughout this guide. Now, what does each CON file mean and represent? ![]() When you run Raze, it will run these custom CON files. You will need to place the 3 CON files (USER.CON, GAME.CON, and DEFS.CON) in your Raze folder. You will need Wordpad, Notepad, Notepad++, or any other similar app that you prefer. I hope people will find this information to be useful. This is not the definitive guide to editing DN3D, but it should be enough to get you started at the very least. Nothing I'll cover is really anything "new", and there's more than likely documentation elsewhere covering the exact same stuff, but I figured why not try to see if I can help anyone out who finds other tutorials to be difficult to follow. This will NOT cover editing art and level design (that's for a different thread).įor the record, I am not an expert. These will attempt to explain what the code means while also showing ways for you to edit the game. Most tutorials I see are aimed at people that have at least some programming knowledge, which I find makes it hard on novices to get started. Please, understand that this is targeted towards beginners. while this will be aimed at Raze, these tutorials should work in any DN3D port that supports custom CON files you have a copy of the Atomic Edition (though, other versions also work with these changes, but the tutorials are using this version specifically). you have little to no programming knowledge or experience. The following guide will explain the roles of each CON file that comes with Duke Nukem 3D and how to manipulate them, but this guide assumes a few things: With the introduction of Raze, I am sure many of you are wanting to mod Duke Nukem 3D.
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