![]() Either way, it’s an excuse for some of the most joyfully ridiculous metaphors and one-liners ever committed to a video game script – numerous puns on Max’s preposterous name, for example, or the deadpan delivery of phrases as absurd as, “I don’t know about angels, but it’s fear that gives men wings.” The narration is so heavy with purple prose that it’s unclear whether to treat it as a parody of hard-boiled crime and noir fiction or an overly earnest attempt to be part of that canon. ![]() The assignment leads him on a bloody climb through the hierarchy of New York’s mobster families, narrated with pitch-perfect sourness by James McCaffrey and delivered through a mix of graphic novel-style panels, in-engine cutscenes, and gameplay voice-over. Max Payne is a self-proclaimed “man with nothing to lose,” a young New York ex-cop who deliberately takes a dangerous undercover assignment with the Drug Enforcement Agency after his wife and baby are murdered by junkies high on a new drug. And yet it remains one of the most impressive sophomore efforts from a young studio and one of the standout games from the era. There is a strange brew of youthful naivety and borderline sociopathy in a narrative replete with tropes and clichés, while the gameplay trades on the cultural zeitgeist established by The Matrix two years earlier. Going back to it now, particularly in light of its sequels and legacy, feels like picking up a piece of the industry preserved in amber. Maybe ♥♥♥♥ is just bananas, and isn't really supposed to be that deep, that's just how it is.Max Payne will celebrate its 20th anniversary next month. They went their separate ways, the Protag and Pedro not really wanting anything to do with any of his family's stuff, Protag probably just tried to pretend he didn't see anything, and nothing happened, eventually, Protag couldn't take it anymore, pretending what his family was doing as ok, and just, reached out to Pedro for help, and Pedro agreed, and that's how we got the game's plot. With the way Pedro's world seems to have little to no real sense, it'd be the perfect place to efficiently train the discipline needed to execute such things, they were probably taught it as just, self-defense, it just so happens that Protag isn't as much of a cold-blooded killer as everyone else, and while he IS capable of it, he doesn't like it, and finds it disgusting and needless, y'know, like a normal person would, Ophelia, due to the way she words things at the ending, was probably taught to be very naturally cold, and had other thoughts. The protag himself is probably super soft of a person, simple, but with trained skills, chances are, Pedro trained both the protag, and Ophelia, you can see it, when he took us to that little dojo of his, he was immediately able to jog protag's memories on how to use focus, and perform the flips and such, just by bringing back the muscle memory after taking control of their bodies. It's exactly what the game tells you, Pedro, the banana, is a very separate being from the player character, the player character, Pedro and the protag probably used to be friends before all of the game's story took place, as for what Pedro himself is? Probably some sort of weird, but benevolent being who just, legitimately wanted to do what the Protag himself wanted to do. Personally, I think it's a lot simpler than that. Sorry for the wall of text and did you notice that at the end the "top knot" hairstyle is actually the stem of a banana? I feel like it took me a lot longer to notice that than it should have. I am a big fan of the "insane anti-hero" trope so this game hits all of those spots for me. (the gamers and the fact that the last set of levels is the "internet") Things stop making sense around half way through and I like to think that the dialogue of them being "family" is part of the players brain damage induced delusion. I personally like to think that the player character isnt related to any of the villains at all but rather is a simple vigilante who got caught and beaten causing brain damage which is why you see Pedro in the first place, then it gets progressively worse hence the hallucinations, the dream sequence levels and progressively weirder story locations and enemies. ![]() The start and the end leave a lot to personal interpretation. At the end we are essentially told that Ophelia is our sister, Denny is our brother, Mitch is our father, they were bad people and we killed them all for reasons. Its not a bad idea but I like the ambiguity of this games story. SPOILER WARNING!!! ALTHOUGH YOU SHOULDNT BE READING THIS THREAD IF YOU HAVENT BEATEN IT YET!!!
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